Real-Time Rendering Framework for Holography

authored by
Sascha Fricke, Susana Castillo, Martin Eisemann, Marcus Magnor
Abstract

With the advent of holographic near-eye displays, the need for rendering algorithms that output holograms instead of color images emerged. These holograms usually encode phase maps that alter the phase of coherent light sources such that images result from diffraction effects. While common approaches rely on translating the output of traditional rendering systems to holograms in a post processing step, we instead developed a rendering system that can directly output a phase map to a Spatial Light Modulator (SLM). Our hardware-ray-traced sparse point distribution, and depth mapping enable rapid hologram generation, allowing for high-quality time-multiplexed holography for real-time content. Additionally, our system is compatible with foveated rendering which enables further performance optimizations.

Organisation(s)
PhoenixD: Photonics, Optics, and Engineering - Innovation Across Disciplines
External Organisation(s)
Technische Universität Braunschweig
University of New Mexico
Type
Article
Journal
Computer graphics forum
ISSN
0167-7055
Publication date
18.04.2025
Publication status
E-pub ahead of print
Peer reviewed
Yes
ASJC Scopus subject areas
Computer Graphics and Computer-Aided Design
Electronic version(s)
https://doi.org/10.1111/cgf.70058 (Access: Open)