Real-Time Rendering Framework for Holography

verfasst von
Sascha Fricke, Susana Castillo, Martin Eisemann, Marcus Magnor
Abstract

With the advent of holographic near-eye displays, the need for rendering algorithms that output holograms instead of color images emerged. These holograms usually encode phase maps that alter the phase of coherent light sources such that images result from diffraction effects. While common approaches rely on translating the output of traditional rendering systems to holograms in a post processing step, we instead developed a rendering system that can directly output a phase map to a Spatial Light Modulator (SLM). Our hardware-ray-traced sparse point distribution, and depth mapping enable rapid hologram generation, allowing for high-quality time-multiplexed holography for real-time content. Additionally, our system is compatible with foveated rendering which enables further performance optimizations.

Organisationseinheit(en)
PhoenixD: Simulation, Fabrikation und Anwendung optischer Systeme
Externe Organisation(en)
Technische Universität Braunschweig
University of New Mexico
Typ
Artikel
Journal
Computer graphics forum
ISSN
0167-7055
Publikationsdatum
18.04.2025
Publikationsstatus
Elektronisch veröffentlicht (E-Pub)
Peer-reviewed
Ja
ASJC Scopus Sachgebiete
Computergrafik und computergestütztes Design
Elektronische Version(en)
https://doi.org/10.1111/cgf.70058 (Zugang: Offen)